Bubba-3D
0.9.0
Awesome game engine!
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a
b
c
d
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l
m
o
p
r
s
t
u
w
- a -
accelerate() :
ParticleConf
addBinding() :
ControlsManager
addBindings() :
ControlsManager
addBoneData() :
BoneInfluenceOnVertex
addChild() :
ListLayout
- b -
backupCurrentShaderProgram() :
ShaderProgram
- c -
calcLifetime() :
ParticleConf
calcParticleScale() :
ParticleConf
calculateBoneTransforms() :
BoneTransformer
callEvent() :
GameObject
clearBindings() :
ControlsManager
clearChildren() :
Octree
Color() :
HUDGraphic::Color
computeCollisionPairs() :
BFBroadPhase
,
BroadPhaseCollider
computeExactCollision() :
ExactOctreeCollider
,
ExactPhaseCollider
ControlStatus() :
ControlStatus
createBoneIndexIfAbsent() :
BoneTransformer
- d -
Dimension() :
Dimension
- f -
fill() :
Dimension
fromPercentage() :
Dimension
fromPercentagePlusPixels() :
Dimension
fromPixels() :
Dimension
- g -
GameObject() :
GameObject
getAABB() :
Mesh
,
Octree
getActivator() :
JoystickAxis
getBoneTransforms() :
Mesh
getBorderColor() :
HUDGraphic
getBorders() :
HUDGraphic
getChildren() :
Octree
getColor() :
HUDGraphic::Color
,
HUDGraphic
getGLSquares() :
Layout
,
ListLayout
,
PositioningLayout
,
TextLayout
getHeight() :
PositioningLayout
getHudDrawableById() :
HudRenderer
getInstance() :
ControlsManager
,
FontManager
getLayoutById() :
HudRenderer
getMaxActivator() :
ControlStatus
getNumberOfSubTrees() :
Octree
getOctree() :
GameObject
getPercentage() :
Dimension
getPixels() :
Dimension
getRawX() :
MousePosition
getRawY() :
MousePosition
getRoundedCorners() :
HUDGraphic
getSize() :
Dimension
getSphere() :
Mesh
getStatus() :
ControlsManager
getTex() :
FontManager
getTexture() :
HUDGraphic
getTriangleCountRecursively() :
Octree
getTriangles() :
GameObject
,
Mesh
,
Octree
getTrianglesInsersectedByRayCast() :
Octree
getTwoPhaseCollider() :
ColliderFactory
getUnit() :
Dimension
getValue() :
ControlStatus
getWeight() :
Dimension
getWidth() :
PositioningLayout
getWindowX() :
MousePosition
getWindowY() :
MousePosition
getXMidOffset() :
MousePosition
getYMidOffset() :
MousePosition
- h -
hasChildren() :
Octree
HUDGraphic() :
HUDGraphic
- i -
initialPosition() :
ParticleConf
initialVelocity() :
ParticleConf
isActive() :
ControlStatus
isAlive() :
Particle
isTextureElseColor() :
HUDGraphic
- j -
JoystickAxis() :
JoystickAxis
JoystickButton() :
JoystickButton
- k -
KeyboardButton() :
KeyboardButton
- l -
ListLayout() :
ListLayout
loadAndFetchFont() :
FontManager
loadFont() :
FontManager
loadShader() :
ShaderProgram
loop() :
ParticleConf
- m -
makeDirty() :
GameObject
MouseAxis() :
MouseAxis
MouseButton() :
MouseButton
MousePosition() :
MousePosition
move() :
GameObject
- o -
Octree() :
Octree
- p -
ParticleConf() :
ParticleConf
- r -
removeDeadZone() :
JoystickAxis
render() :
GameObject
,
ParticleGenerator
,
TextObject
renderShadow() :
GameObject
,
ParticleGenerator
reset() :
Particle
restorePreviousShaderProgram() :
ShaderProgram
- s -
setBackground() :
Layout
setCenterOffset() :
GLSquare
,
HUDGraphic
,
IHudDrawable
setDisplayMethod() :
Window
setIdleMethod() :
Window
setLayout() :
HudRenderer
setLayoutId() :
Layout
setRelativePosition() :
IHudDrawable
setText() :
TextLayout
,
TextObject
setTextId() :
TextLayout
setTexturePosition() :
HUDGraphic
- t -
TextLayout() :
TextLayout
TextObject() :
TextObject
- u -
update() :
GameObject
,
MousePosition
,
Particle
,
ParticleGenerator
updateCollision() :
Collider
,
TwoPhaseCollider
updateLayout() :
HudRenderer
use() :
ShaderProgram
- w -
wrap() :
Dimension
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