Bubba-3D
0.9.0
Awesome game engine!
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#include <Collider.h>
Public Member Functions | |
virtual void | updateCollision (Scene *scene)=0 |
Class responsible for dynamic collision tests in a scene. Every colliding pair in the scene will at collisions have a collision event called.
Definition at line 49 of file Collider.h.
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pure virtual |
Calls collision events on all colliding scene objects.
Implemented in TwoPhaseCollider.