Bubba-3D  0.9.0
Awesome game engine!
Collider.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include "Scene.h"
20 #include "linmath/float4x4.h"
21 
22 class Octree;
23 
24 bool octreeOctreeIntersection(Octree *object1Octree,
25  chag::float4x4 *object1ModelMatrix,
26  Octree *object2Octree,
27  chag::float4x4 *object2ModelMatrix);
28 
29 bool AabbAabbintersection(AABB *aabb1, AABB *aabb2);
30 
31 bool sphereIntersection(Sphere sphere1,Sphere sphere2);
32 
33 AABB multiplyAABBWithModelMatrix(AABB *aabb, chag::float4x4 modelMatrix);
34 
35 bool triangleTriangleIntersection(Triangle *t1, Triangle *t2);
36 
37 bool isTrianglesIntersecting(Octree *object1Octree,
38  chag::float4x4 *object1ModelMatrix,
39  Octree *object2Octree,
40  chag::float4x4 *object2ModelMatrix);
41 
42 bool rayTriangle(chag::float3 r_o, chag::float3 r_d, chag::float3 v1, chag::float3 v2, chag::float3 v3, float *ins);
43 
49 class Collider
50 {
51 public:
55  virtual void updateCollision(Scene *scene) = 0;
56 
57 private:
58 
59 };
Definition: Octree.h:32
virtual void updateCollision(Scene *scene)=0
Definition: Scene.h:29
Definition: Sphere.h:19
Definition: AABB2.h:23