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void | addShadowCaster (GameObject *object) |
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void | addTransparentObject (GameObject *object) |
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std::vector< GameObject * > | getGameObjects () |
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std::vector< GameObject * > | getShadowCasters () |
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std::vector< GameObject * > | getTransparentObjects () |
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virtual void | update (float dt, std::vector< GameObject * > *toDelete) |
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Definition at line 29 of file Scene.h.
The documentation for this class was generated from the following files:
- /home/roffe/workspace/bubbaroguefort/Bubba-3D/includes/Scene.h
- /home/roffe/workspace/bubbaroguefort/Bubba-3D/src/objects/Scene.cpp