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| CubeMapTexture (const std::string &posXFilename, const std::string &negXFilename, const std::string &posYFilename, const std::string &negYFilename, const std::string &posZFilename, const std::string &negZFilename) |
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void | load () |
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void | bind (GLenum textureUnit) |
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Definition at line 22 of file CubeMapTexture.h.
The documentation for this class was generated from the following files: