Bubba-3D  0.9.0
Awesome game engine!
CubeMapTexture.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <string>
20 #include <GL/glew.h>
21 
23 {
24 public:
25  CubeMapTexture(const std::string& posXFilename, const std::string& negXFilename,
26  const std::string& posYFilename, const std::string& negYFilename,
27  const std::string& posZFilename, const std::string& negZFilename);
28 
29  ~CubeMapTexture();
30 
31  void load();
32  void bind(GLenum textureUnit);
33 
34 private:
35  GLuint m_texture;
36 
37  void loadCubeMapFace(std::string filename, GLenum face);
38 };