25 CubeMapTexture(
const std::string& posXFilename,
const std::string& negXFilename,
26 const std::string& posYFilename,
const std::string& negYFilename,
27 const std::string& posZFilename,
const std::string& negZFilename);
32 void bind(GLenum textureUnit);
37 void loadCubeMapFace(std::string filename, GLenum face);