Bubba-3D
0.9.0
Awesome game engine!
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#include <TextLayout.h>
Public Member Functions | |
TextLayout (std::string text, Font *font, Dimension width, Dimension height) | |
virtual Dimension | getWidth () |
virtual Dimension | getHeight () |
virtual void | getGLSquares (float layoutXPos, float layoutYPos, float layoutWidth, float layoutHeight, std::map< std::string, IHudDrawable * > *map) |
void | setText (std::string text) |
TextLayout * | setTextId (std::string id) |
TextLayout * | setPadding (int pixels) |
TextLayout * | setPadding (int topAndBottom, int rightAndLeft) |
TextLayout * | setPadding (int top, int right, int bot, int left) |
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virtual std::map< std::string, IHudDrawable * > | getGLSquares (float layoutXPos, float layoutYPos, float layoutWidth, float layoutHeight) |
virtual HUDGraphic * | getGraphic () |
virtual Layout * | setBackground (HUDGraphic *graphic) |
virtual Layout * | setLayoutId (std::string id) |
Additional Inherited Members | |
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enum | ListenerType { ON_CLICK_LISTENER, ON_HOVER_LISTENER } |
typedef std::function< void(int x, int y, Layout *element, bool enteredElseLeaving)> | EventFunction |
A layout used to present text.
Definition at line 25 of file TextLayout.h.
Creates a text layout. Create a font using FontManager::loadAndFetchFont()
Definition at line 21 of file TextLayout.cpp.
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virtual |
The function to fetch all GLSquares from this layout and its children based on the position and dimensions given. The parent calculates the dimensions and implementing classes must assume that the dimensions are correct. The parent uses getWidth() and getHeight() to determine the dimensions.
The overridden method should always call Layout::getGLSquares(float layoutXPos, float layoutYPos, float layoutWidth, float layoutHeight, map<string,IHudDrawable*>* list) before doing anything else. Otherwise Layout::setBackground() won't have an effect.
Implements Layout.
Definition at line 63 of file TextLayout.cpp.
void TextLayout::setText | ( | std::string | text | ) |
Changes the text of the TextLayout. If you want to change the text of an already drawn text you should use TextObject::setText() instead. You can get a hold of the TextObject by first setting an ID on this object before adding it to the HUD using TextLayout::setTextId(). Then call HudRenderer::getHudDrawableById() and typecast the result to a TextObject.
Definition at line 36 of file TextLayout.cpp.
TextLayout * TextLayout::setTextId | ( | std::string | id | ) |
Sets the id of the to-be-rendered TextObject. This object can be accessed by HudRenderer::getHudDrawableById().
Definition at line 40 of file TextLayout.cpp.