Bubba-3D
0.9.0
Awesome game engine!
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#include <JoystickButton.h>
Public Member Functions | |
JoystickButton (IJoystickTranslation::Button button) | |
JoystickButton (IJoystickTranslation::Button pos, IJoystickTranslation::Button neg) | |
ControlStatus | getStatus () |
ControlStatus::Activator | getActivator () |
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bool | isDual () |
Additional Inherited Members | |
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Input (bool dual) | |
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bool | dual |
An input class for joystick buttons.
Definition at line 31 of file JoystickButton.h.
JoystickButton::JoystickButton | ( | IJoystickTranslation::Button | joystickButton | ) |
Creates a non-dual button activated when button number button
is pressed.
Creates a button representing a joystick button.
Definition at line 30 of file JoystickButton.cpp.
JoystickButton::JoystickButton | ( | IJoystickTranslation::Button | pos, |
IJoystickTranslation::Button | neg | ||
) |
Creates a dual button activated when either button is pressed. When neg
is pressed the ControlStatus value is -100, when pos
is pressed the value is 100. If both or none are pressed the value is 0.
Definition at line 34 of file JoystickButton.cpp.