Bubba-3D  0.9.0
Awesome game engine!
JoystickButton.cpp
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by simon on 2015-12-22.
19 //
20 
21 #include <JoystickButton.h>
22 #include <SFML/Window/Joystick.hpp>
23 #include <IJoystickTranslation.h>
24 #include <JoystickTranslator.h>
25 #include "Input.h"
26 
30 JoystickButton::JoystickButton(IJoystickTranslation::Button joystickButton) : Input(false){
31  this->joystickPos = joystickButton;
32 }
33 
34 JoystickButton::JoystickButton(IJoystickTranslation::Button joystickPos, IJoystickTranslation::Button joystickNeg) : Input(true) {
35  this->joystickPos = joystickNeg;
36  this->joystickNeg = joystickPos;
37 }
38 
39 ControlStatus::Activator JoystickButton::getActivator() {
40  return ControlStatus::JOYSTICK;
41 }
42 
43 ControlStatus JoystickButton::getStatus() {
44  float value;
46  JoystickTranslator* jt = JoystickTranslator::getInstance();
47  for(unsigned int i = 0; i < sf::Joystick::Count; i++)
48  if(sf::Joystick::isConnected(i)) {
49  value = jt->getTranslation(i)->getButtonValue(joystickPos) ? 1 : 0;
50  if(dual)
51  value -= jt->getTranslation(i)->getButtonValue(joystickPos) ? 1 : 0;
52  cs.addButton(ControlStatus::activatorFromJoystickNumber(i), value*100);
53  }
54  return cs;
55 }
The class that contains information about a function at the state of creation.
Definition: ControlStatus.h:59
Definition: Input.h:26
JoystickButton(IJoystickTranslation::Button button)