Bubba-3D  0.9.0
Awesome game engine!
Input.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <ControlStatus.h>
20 
26 class Input {
27 public:
28  virtual ~Input() {};
29  virtual ControlStatus getStatus() = 0;
30  virtual ControlStatus::Activator getActivator() = 0;
31  bool isDual();
32 
33 protected:
34  Input(bool dual);
35  bool dual;
36 
37 };
The class that contains information about a function at the state of creation.
Definition: ControlStatus.h:59
Definition: Input.h:26