Bubba-3D
0.9.0
Awesome game engine!
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includes
Input.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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#pragma once
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#include <ControlStatus.h>
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class
Input
{
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public
:
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virtual
~
Input
() {};
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virtual
ControlStatus
getStatus() = 0;
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virtual
ControlStatus::Activator getActivator() = 0;
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bool
isDual();
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protected
:
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Input
(
bool
dual);
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bool
dual;
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};
ControlStatus
The class that contains information about a function at the state of creation.
Definition:
ControlStatus.h:59
Input
Definition:
Input.h:26
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