19 #include "IRenderComponent.h" 34 bool init(
const std::string& posXFilename,
const std::string& negXFilename,
35 const std::string& posYFilename,
const std::string& negYFilename,
36 const std::string& posZFilename,
const std::string& negZFilename);
40 void update(
float dt);
42 void renderChunk(
Chunk& chunk);
Class for maintaining OpenGL shader programs.
A class for containing all information about a object in the game world.