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Bubba-3D
0.9.0
Awesome game engine!
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Public Member Functions | |
| virtual void | render ()=0 |
| virtual void | renderShadow (ShaderProgram *shaderProgram)=0 |
Public Member Functions inherited from IComponent | |
| virtual void | update (float dt)=0 |
| void | bind (GameObject *owner) |
| virtual void | beforeCollision (GameObject *collider) |
| virtual void | duringCollision (GameObject *collider) |
| virtual void | afterCollision (GameObject *collider) |
| virtual void | onDeath () |
Protected Attributes | |
| ShaderProgram * | shaderProgram |
Protected Attributes inherited from IComponent | |
| GameObject * | owner |
Definition at line 23 of file IRenderComponent.h.
1.8.11