|
Bubba-3D
0.9.0
Awesome game engine!
|
Public Member Functions | |
| virtual void | update (float dt)=0 |
| void | bind (GameObject *owner) |
| virtual void | beforeCollision (GameObject *collider) |
| virtual void | duringCollision (GameObject *collider) |
| virtual void | afterCollision (GameObject *collider) |
| virtual void | onDeath () |
Protected Attributes | |
| GameObject * | owner |
Definition at line 25 of file IComponent.h.
1.8.11