Bubba-3D
0.9.0
Awesome game engine!
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Public Member Functions | |
virtual void | update (float dt)=0 |
void | bind (GameObject *owner) |
virtual void | beforeCollision (GameObject *collider) |
virtual void | duringCollision (GameObject *collider) |
virtual void | afterCollision (GameObject *collider) |
virtual void | onDeath () |
Protected Attributes | |
GameObject * | owner |
Definition at line 25 of file IComponent.h.