Bubba-3D  0.9.0
Awesome game engine!
IComponent.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by johan on 2015-11-29.
19 //
20 
21 #ifndef BUBBA_3D_COMPONENT_H
22 #define BUBBA_3D_COMPONENT_H
23 #include "GameObject.h"
24 
25 class IComponent {
26 public:
27  virtual void update(float dt) = 0;
28  void bind(GameObject *owner) { this->owner = owner; };
29 
30  virtual void beforeCollision(GameObject* collider) {};
31  virtual void duringCollision(GameObject* collider) {};
32  virtual void afterCollision(GameObject* collider) {};
33  virtual void onDeath() {};
34 protected:
35  GameObject *owner;
36 };
37 
38 #endif //BUBBA_3D_COMPONENT_H
A class for containing all information about a object in the game world.
Definition: GameObject.h:67