Bubba-3D  0.9.0
Awesome game engine!
IRenderComponent Member List

This is the complete list of members for IRenderComponent, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
render()=0 (defined in IRenderComponent)IRenderComponentpure virtual
renderShadow(ShaderProgram *shaderProgram)=0 (defined in IRenderComponent)IRenderComponentpure virtual
shaderProgram (defined in IRenderComponent)IRenderComponentprotected
update(float dt)=0 (defined in IComponent)IComponentpure virtual