Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for IRenderComponent, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
render()=0 (defined in IRenderComponent) | IRenderComponent | pure virtual |
renderShadow(ShaderProgram *shaderProgram)=0 (defined in IRenderComponent) | IRenderComponent | pure virtual |
shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
update(float dt)=0 (defined in IComponent) | IComponent | pure virtual |