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Bubba-3D
0.9.0
Awesome game engine!
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Public Member Functions | |
| SkyBoxRenderer (Camera *camera, Mesh *skyMesh, GameObject *gameObject) | |
| bool | init (const std::string &posXFilename, const std::string &negXFilename, const std::string &posYFilename, const std::string &negYFilename, const std::string &posZFilename, const std::string &negZFilename) |
| void | renderShadow (ShaderProgram *shaderProgram) |
| void | render () |
| void | update (float dt) |
Public Member Functions inherited from IComponent | |
| void | bind (GameObject *owner) |
| virtual void | beforeCollision (GameObject *collider) |
| virtual void | duringCollision (GameObject *collider) |
| virtual void | afterCollision (GameObject *collider) |
| virtual void | onDeath () |
Additional Inherited Members | |
Protected Attributes inherited from IRenderComponent | |
| ShaderProgram * | shaderProgram |
Protected Attributes inherited from IComponent | |
| GameObject * | owner |
Definition at line 28 of file SkyBoxRenderer.h.
1.8.11