Bubba-3D
0.9.0
Awesome game engine!
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Public Member Functions | |
SkyBoxRenderer (Camera *camera, Mesh *skyMesh, GameObject *gameObject) | |
bool | init (const std::string &posXFilename, const std::string &negXFilename, const std::string &posYFilename, const std::string &negYFilename, const std::string &posZFilename, const std::string &negZFilename) |
void | renderShadow (ShaderProgram *shaderProgram) |
void | render () |
void | update (float dt) |
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void | bind (GameObject *owner) |
virtual void | beforeCollision (GameObject *collider) |
virtual void | duringCollision (GameObject *collider) |
virtual void | afterCollision (GameObject *collider) |
virtual void | onDeath () |
Additional Inherited Members | |
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ShaderProgram * | shaderProgram |
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GameObject * | owner |
Definition at line 28 of file SkyBoxRenderer.h.