Bubba-3D  0.9.0
Awesome game engine!
SkyBoxRenderer Member List

This is the complete list of members for SkyBoxRenderer, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
init(const std::string &posXFilename, const std::string &negXFilename, const std::string &posYFilename, const std::string &negYFilename, const std::string &posZFilename, const std::string &negZFilename) (defined in SkyBoxRenderer)SkyBoxRenderer
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
render() (defined in SkyBoxRenderer)SkyBoxRenderervirtual
renderShadow(ShaderProgram *shaderProgram) (defined in SkyBoxRenderer)SkyBoxRendererinlinevirtual
shaderProgram (defined in IRenderComponent)IRenderComponentprotected
SkyBoxRenderer(Camera *camera, Mesh *skyMesh, GameObject *gameObject) (defined in SkyBoxRenderer)SkyBoxRenderer
update(float dt) (defined in SkyBoxRenderer)SkyBoxRenderervirtual
~SkyBoxRenderer() (defined in SkyBoxRenderer)SkyBoxRenderer