Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for SkyBoxRenderer, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
init(const std::string &posXFilename, const std::string &negXFilename, const std::string &posYFilename, const std::string &negYFilename, const std::string &posZFilename, const std::string &negZFilename) (defined in SkyBoxRenderer) | SkyBoxRenderer | |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
render() (defined in SkyBoxRenderer) | SkyBoxRenderer | virtual |
renderShadow(ShaderProgram *shaderProgram) (defined in SkyBoxRenderer) | SkyBoxRenderer | inlinevirtual |
shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
SkyBoxRenderer(Camera *camera, Mesh *skyMesh, GameObject *gameObject) (defined in SkyBoxRenderer) | SkyBoxRenderer | |
update(float dt) (defined in SkyBoxRenderer) | SkyBoxRenderer | virtual |
~SkyBoxRenderer() (defined in SkyBoxRenderer) | SkyBoxRenderer |