Bubba-3D
0.9.0
Awesome game engine!
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shader
FragmentShader.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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//
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// Created by johan on 2016-03-12.
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//
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#ifndef SUPER_BUBBA_AWESOME_SPACE_FRAGMENTSHADER_H
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#define SUPER_BUBBA_AWESOME_SPACE_FRAGMENTSHADER_H
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#include <IShader.h>
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class
FragmentShader
:
public
IShader
{
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public
:
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FragmentShader
() {};
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FragmentShader
(std::string shaderName);
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virtual
void
compile();
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virtual
void
checkErrors();
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virtual
GLuint getGLId();
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private
:
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std::string shaderString;
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GLuint fragmentShader;
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};
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#endif //SUPER_BUBBA_AWESOME_SPACE_FRAGMENTSHADER_H
FragmentShader
Compiles Fragment Shaders.
Definition:
FragmentShader.h:33
IShader
Definition:
IShader.h:30
Generated on Sun Oct 9 2016 20:52:17 for Bubba-3D by
1.8.11