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virtual void | compile ()=0 |
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virtual void | checkErrors ()=0 |
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virtual GLuint | getGLId ()=0 |
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GLuint | compileShader (GLenum type, const char *source) |
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void | logCompileError (GLuint shader, std::string shaderType) |
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void | checkCompileErrors (GLuint *shader, std::string shaderType) |
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Definition at line 30 of file IShader.h.
The documentation for this class was generated from the following file:
- /home/roffe/workspace/bubbaroguefort/Bubba-3D/includes/IShader.h