Bubba-3D
0.9.0
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BroadPhaseCollider.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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//
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// Created by johan on 2015-12-05.
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//
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#ifndef BUBBA_3D_BROADPHASE_H
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#define BUBBA_3D_BROADPHASE_H
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#include <vector>
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#include "Utils.h"
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#include "Scene.h"
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class
GameObject
;
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class
BroadPhaseCollider
{
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public
:
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virtual
CollisionPairList
computeCollisionPairs
(
Scene
*scene) = 0;
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};
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#endif //BUBBA_3D_BROADPHASE_H
BroadPhaseCollider::computeCollisionPairs
virtual CollisionPairList computeCollisionPairs(Scene *scene)=0
BroadPhaseCollider
Definition:
BroadPhaseCollider.h:34
GameObject
A class for containing all information about a object in the game world.
Definition:
GameObject.h:67
Scene
Definition:
Scene.h:29
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