Bubba-3D  0.9.0
Awesome game engine!
BroadPhaseCollider.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by johan on 2015-12-05.
19 //
20 
21 #ifndef BUBBA_3D_BROADPHASE_H
22 #define BUBBA_3D_BROADPHASE_H
23 
24 #include <vector>
25 #include "Utils.h"
26 #include "Scene.h"
27 
28 class GameObject;
29 
35 public:
39  virtual CollisionPairList computeCollisionPairs(Scene *scene) = 0;
40 
41 
42 };
43 #endif //BUBBA_3D_BROADPHASE_H
virtual CollisionPairList computeCollisionPairs(Scene *scene)=0
A class for containing all information about a object in the game world.
Definition: GameObject.h:67
Definition: Scene.h:29