Bubba-3D  0.9.0
Awesome game engine!
StandardRenderer Member List

This is the complete list of members for StandardRenderer, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
render() (defined in StandardRenderer)StandardRenderervirtual
renderShadow(ShaderProgram *shaderProgram) (defined in StandardRenderer)StandardRenderervirtual
shaderProgram (defined in IRenderComponent)IRenderComponentprotected
StandardRenderer() (defined in StandardRenderer)StandardRenderer
StandardRenderer(Mesh *, GameObject *, ShaderProgram *) (defined in StandardRenderer)StandardRenderer
update(float dt) (defined in StandardRenderer)StandardRenderervirtual