Bubba-3D
0.9.0
Awesome game engine!
|
This is the complete list of members for StandardRenderer, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
render() (defined in StandardRenderer) | StandardRenderer | virtual |
renderShadow(ShaderProgram *shaderProgram) (defined in StandardRenderer) | StandardRenderer | virtual |
shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
StandardRenderer() (defined in StandardRenderer) | StandardRenderer | |
StandardRenderer(Mesh *, GameObject *, ShaderProgram *) (defined in StandardRenderer) | StandardRenderer | |
update(float dt) (defined in StandardRenderer) | StandardRenderer | virtual |