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Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for StandardRenderer, including all inherited members.
| afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
| duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| onDeath() (defined in IComponent) | IComponent | inlinevirtual |
| owner (defined in IComponent) | IComponent | protected |
| render() (defined in StandardRenderer) | StandardRenderer | virtual |
| renderShadow(ShaderProgram *shaderProgram) (defined in StandardRenderer) | StandardRenderer | virtual |
| shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
| StandardRenderer() (defined in StandardRenderer) | StandardRenderer | |
| StandardRenderer(Mesh *, GameObject *, ShaderProgram *) (defined in StandardRenderer) | StandardRenderer | |
| update(float dt) (defined in StandardRenderer) | StandardRenderer | virtual |
1.8.11