Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for ParticleGenerator, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
ParticleGenerator(Texture *texture, int amount, Camera *camera, chag::float4x4 modelMatrix, ParticleConf *conf) (defined in ParticleGenerator) | ParticleGenerator | |
render() | ParticleGenerator | virtual |
renderShadow(ShaderProgram *shaderProgram) | ParticleGenerator | inlinevirtual |
setLooping(bool value) (defined in ParticleGenerator) | ParticleGenerator | |
setScaleLod(bool value) (defined in ParticleGenerator) | ParticleGenerator | |
shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
update(float dt) | ParticleGenerator | virtual |
~ParticleGenerator() (defined in ParticleGenerator) | ParticleGenerator |