Bubba-3D  0.9.0
Awesome game engine!
ParticleGenerator Member List

This is the complete list of members for ParticleGenerator, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
ParticleGenerator(Texture *texture, int amount, Camera *camera, chag::float4x4 modelMatrix, ParticleConf *conf) (defined in ParticleGenerator)ParticleGenerator
render()ParticleGeneratorvirtual
renderShadow(ShaderProgram *shaderProgram)ParticleGeneratorinlinevirtual
setLooping(bool value) (defined in ParticleGenerator)ParticleGenerator
setScaleLod(bool value) (defined in ParticleGenerator)ParticleGenerator
shaderProgram (defined in IRenderComponent)IRenderComponentprotected
update(float dt)ParticleGeneratorvirtual
~ParticleGenerator() (defined in ParticleGenerator)ParticleGenerator