Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for HudRenderer, including all inherited members.
addRelativeLayout(GameObject *relativeTo, Layout *layout) (defined in HudRenderer) | HudRenderer | |
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
createOrthographicProjection() (defined in HudRenderer) | HudRenderer | protected |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
getHudDrawableById(std::string id) | HudRenderer | virtual |
getLayoutById(std::string id) | HudRenderer | virtual |
HudRenderer() (defined in HudRenderer) | HudRenderer | |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
relativeLayouts (defined in HudRenderer) | HudRenderer | protected |
render() (defined in HudRenderer) | HudRenderer | virtual |
renderShadow(ShaderProgram *shaderProgram) (defined in HudRenderer) | HudRenderer | virtual |
rootLayout (defined in HudRenderer) | HudRenderer | protected |
setLayout(Layout *layout) | HudRenderer | virtual |
setWorldCamera(Camera *worldCamera) (defined in HudRenderer) | HudRenderer | |
shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
squares (defined in HudRenderer) | HudRenderer | protected |
update(float dt) (defined in HudRenderer) | HudRenderer | virtual |
updateLayout() | HudRenderer | virtual |
worldCamera (defined in HudRenderer) | HudRenderer | protected |
~HudRenderer() (defined in HudRenderer) | HudRenderer |