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Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for HudRenderer, including all inherited members.
| addRelativeLayout(GameObject *relativeTo, Layout *layout) (defined in HudRenderer) | HudRenderer | |
| afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
| createOrthographicProjection() (defined in HudRenderer) | HudRenderer | protected |
| duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| getHudDrawableById(std::string id) | HudRenderer | virtual |
| getLayoutById(std::string id) | HudRenderer | virtual |
| HudRenderer() (defined in HudRenderer) | HudRenderer | |
| onDeath() (defined in IComponent) | IComponent | inlinevirtual |
| owner (defined in IComponent) | IComponent | protected |
| relativeLayouts (defined in HudRenderer) | HudRenderer | protected |
| render() (defined in HudRenderer) | HudRenderer | virtual |
| renderShadow(ShaderProgram *shaderProgram) (defined in HudRenderer) | HudRenderer | virtual |
| rootLayout (defined in HudRenderer) | HudRenderer | protected |
| setLayout(Layout *layout) | HudRenderer | virtual |
| setWorldCamera(Camera *worldCamera) (defined in HudRenderer) | HudRenderer | |
| shaderProgram (defined in IRenderComponent) | IRenderComponent | protected |
| squares (defined in HudRenderer) | HudRenderer | protected |
| update(float dt) (defined in HudRenderer) | HudRenderer | virtual |
| updateLayout() | HudRenderer | virtual |
| worldCamera (defined in HudRenderer) | HudRenderer | protected |
| ~HudRenderer() (defined in HudRenderer) | HudRenderer |
1.8.11