Bubba-3D  0.9.0
Awesome game engine!
HudRenderer Member List

This is the complete list of members for HudRenderer, including all inherited members.

addRelativeLayout(GameObject *relativeTo, Layout *layout) (defined in HudRenderer)HudRenderer
afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
createOrthographicProjection() (defined in HudRenderer)HudRendererprotected
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
getHudDrawableById(std::string id)HudRenderervirtual
getLayoutById(std::string id)HudRenderervirtual
HudRenderer() (defined in HudRenderer)HudRenderer
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
relativeLayouts (defined in HudRenderer)HudRendererprotected
render() (defined in HudRenderer)HudRenderervirtual
renderShadow(ShaderProgram *shaderProgram) (defined in HudRenderer)HudRenderervirtual
rootLayout (defined in HudRenderer)HudRendererprotected
setLayout(Layout *layout)HudRenderervirtual
setWorldCamera(Camera *worldCamera) (defined in HudRenderer)HudRenderer
shaderProgram (defined in IRenderComponent)IRenderComponentprotected
squares (defined in HudRenderer)HudRendererprotected
update(float dt) (defined in HudRenderer)HudRenderervirtual
updateLayout()HudRenderervirtual
worldCamera (defined in HudRenderer)HudRendererprotected
~HudRenderer() (defined in HudRenderer)HudRenderer