Bubba-3D  0.9.0
Awesome game engine!
Utils.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <GL/glew.h>
20 #include <GL/freeglut.h>
21 #include "linmath/float3.h"
22 #include "linmath/float4x4.h"
23 #include "assimp/material.h"
24 
25 class ShaderProgram;
26 class GameObject;
27 
28 
29 struct Fbo {
30  GLuint id;
31  GLuint texture;
32  ShaderProgram* shaderProgram;
33  GLuint depthbuffer;
34 
35  int width, height;
36 };
37 
38 
39 bool fequals(double a, double b);
40 
41 float degreeToRad(const float degree);
42 
43 float radToDegree(const float rad);
44 
45 float getRand(const float min, const float max);
46 
47 template <typename T, unsigned S>
48 T getRandomElem(const T (&ts)[S]);
49 
50 void updateMinAndMax(const float x, const float y, const float z, chag::float3* minV, chag::float3* maxV);
51 
52 chag::float3 createRandomVector(const float minValue, const float maxValue);
53 
57 chag::float4x4 convertAiMatrixToFloat4x4(aiMatrix4x4 fromMatrix) ;
61 chag::float3x3 convertAiMatrixToFloat3x3(aiMatrix3x3 fromMatrix) ;
62 
63 typedef std::pair<GameObject*, GameObject*> CollisionPair;
64 typedef std::vector<CollisionPair> CollisionPairList;
Definition: Utils.h:29
Class for maintaining OpenGL shader programs.
Definition: ShaderProgram.h:39
A class for containing all information about a object in the game world.
Definition: GameObject.h:67