Bubba-3D  0.9.0
Awesome game engine!
Texture.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <GL/glew.h>
20 #include <FreeImage.h>
21 #include <string>
22 
23 class Texture {
24 public:
25  Texture() {};
26  Texture(GLuint textureID): textureID(textureID) {};
27  void bind(GLenum textureUnit);
28  void loadTexture(std::string fileName);
29  GLuint getID();
30 
31  int getHeight();
32  int getWidth();
33 
34 private:
35 
36  GLuint textureID;
37  int width,height;
38 };