Bubba-3D
0.9.0
Awesome game engine!
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Texture.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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#pragma once
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#include <GL/glew.h>
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#include <FreeImage.h>
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#include <string>
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class
Texture
{
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public
:
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Texture
() {};
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Texture
(GLuint textureID): textureID(textureID) {};
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void
bind(GLenum textureUnit);
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void
loadTexture(std::string fileName);
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GLuint getID();
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int
getHeight();
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int
getWidth();
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private
:
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GLuint textureID;
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int
width,height;
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};
Texture
Definition:
Texture.h:23
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