17 #ifndef BUBBA_3D_STANDARDRENDERER_H 18 #define BUBBA_3D_STANDARDRENDERER_H 21 #include "IRenderComponent.h" 22 #include "SFML/Window.hpp" 42 void update(
float dt);
53 #endif //BUBBA_3D_STANDARDRENDERER_H
Class for maintaining OpenGL shader programs.
Renders meshes with the default shader.
A class for containing all information about a object in the game world.