Bubba-3D  0.9.0
Awesome game engine!
StandardRenderer.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #ifndef BUBBA_3D_STANDARDRENDERER_H
18 #define BUBBA_3D_STANDARDRENDERER_H
19 
20 
21 #include "IRenderComponent.h"
22 #include "SFML/Window.hpp"
23 
24 
25 class Mesh;
26 class ShaderProgram;
27 class GameObject;
28 class Chunk;
29 
38 public:
41 
42  void update(float dt);
43 
44  void render();
45  void renderShadow(ShaderProgram *shaderProgram);
46 private:
47  Mesh* mesh;
48  GameObject *gameObject;
49  sf::Clock clock;
50 };
51 
52 
53 #endif //BUBBA_3D_STANDARDRENDERER_H
Definition: Mesh.h:45
Definition: Chunk.h:27
Class for maintaining OpenGL shader programs.
Definition: ShaderProgram.h:39
Renders meshes with the default shader.
A class for containing all information about a object in the game world.
Definition: GameObject.h:67