Bubba-3D
0.9.0
Awesome game engine!
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particle
Particle.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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#pragma once
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#include "linmath/float3.h"
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#include "linmath/Quaternion.h"
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#define PARTICLE_SPEED ((rand() % 6000) - 3000.0f) / 5000.0f
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#define PARTICLE_LIFE 1000.0f + (rand() % 1000)
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class
ParticleConf
;
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class
Particle
{
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public
:
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Particle
(
ParticleConf
*conf, chag::float4x4 modelMatrix);
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void
reset
(
ParticleConf
*conf, chag::float4x4 modelMatrix);
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bool
isAlive
();
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void
update
(
float
deltaTime,
float
distanceToCam,
ParticleConf
*conf);
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chag::float3 getPosition();
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private
:
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float
life;
//in ms
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chag::float3 position;
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chag::float3 velocity;
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};
ParticleConf
Definition:
ParticleConf.h:23
Particle::reset
void reset(ParticleConf *conf, chag::float4x4 modelMatrix)
Definition:
Particle.cpp:24
Particle::isAlive
bool isAlive()
Definition:
Particle.cpp:41
Particle
Definition:
Particle.h:31
Particle::update
void update(float deltaTime, float distanceToCam, ParticleConf *conf)
Definition:
Particle.cpp:35
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