Bubba-3D  0.9.0
Awesome game engine!
ParticleConf.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <GL/glew.h>
20 #include "linmath/float3.h"
21 #include "linmath/Quaternion.h"
22 
23 class ParticleConf {
24 
28 public:
29  ParticleConf() = default;
30  virtual ~ParticleConf() = default;
31 
37  virtual chag::float3 initialPosition() = 0;
38 
43  virtual chag::float3 initialVelocity() = 0;
44 
50  virtual chag::float3 accelerate(chag::float3 velocity) = 0;
51 
56  virtual float calcLifetime() = 0;
57 
58 
64  virtual chag::float3 calcParticleScale() = 0;
65 
71  virtual bool loop(float dt) = 0;
72 
73  GLuint blendFunc = GL_ONE;
74 
75  void setLooping(bool value){
76  looping = value;
77  }
78 
79 protected:
80  bool looping = true;
81 
82 };
virtual chag::float3 initialPosition()=0
virtual bool loop(float dt)=0
virtual chag::float3 accelerate(chag::float3 velocity)=0
virtual float calcLifetime()=0
virtual chag::float3 initialVelocity()=0
virtual chag::float3 calcParticleScale()=0
ParticleConf()=default
Configuration for how Particles generated by a ParticleGenerator behaves.