21 #include <MouseButton.h> 23 #include <SFML/Window.hpp> 26 this->mButtonPos = button;
30 this->mButtonPos = pos;
31 this->mButtonNeg = neg;
35 float value = sf::Mouse::isButtonPressed(mButtonPos) ? 1.0f : 0.0f;
37 value -= sf::Mouse::isButtonPressed(mButtonPos) ? 1.0f : 0.0f;
41 ControlStatus::Activator MouseButton::getActivator() {
42 return ControlStatus::MOUSE;
The class that contains information about a function at the state of creation.