Bubba-3D  0.9.0
Awesome game engine!
MouseButton.cpp
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by simon on 2015-12-22.
19 //
20 
21 #include <MouseButton.h>
22 #include "Input.h"
23 #include <SFML/Window.hpp>
24 
25 MouseButton::MouseButton(sf::Mouse::Button button) : Input(false){
26  this->mButtonPos = button;
27 }
28 
29 MouseButton::MouseButton(sf::Mouse::Button pos, sf::Mouse::Button neg) : Input(true) {
30  this->mButtonPos = pos;
31  this->mButtonNeg = neg;
32 }
33 
34 ControlStatus MouseButton::getStatus() {
35  float value = sf::Mouse::isButtonPressed(mButtonPos) ? 1.0f : 0.0f;
36  if(dual)
37  value -= sf::Mouse::isButtonPressed(mButtonPos) ? 1.0f : 0.0f;
38  return ControlStatus(ControlStatus::MOUSE, value*100.0f);
39 }
40 
41 ControlStatus::Activator MouseButton::getActivator() {
42  return ControlStatus::MOUSE;
43 }
The class that contains information about a function at the state of creation.
Definition: ControlStatus.h:59
Definition: Input.h:26
MouseButton(sf::Mouse::Button button)
Definition: MouseButton.cpp:25