Bubba-3D  0.9.0
Awesome game engine!
KeyboardButton.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by simon on 2015-12-22.
19 //
20 
21 #ifndef BUBBA_3D_KEYBOARDBUTTON_H
22 #define BUBBA_3D_KEYBOARDBUTTON_H
23 
24 #include <SFML/Window.hpp>
25 #include <ControlStatus.h>
26 #include <Input.h>
27 
31 class KeyboardButton : public Input {
32 public:
36  KeyboardButton(sf::Keyboard::Key key);
37 
38  ~KeyboardButton() = default;
44  KeyboardButton(sf::Keyboard::Key keyPos, sf::Keyboard::Key keyNeg);
45  ControlStatus getStatus();
46  ControlStatus::Activator getActivator();
47 
48 private:
49  sf::Keyboard::Key keyPos,keyNeg;
50 
51 };
52 
53 
54 #endif //BUBBA_3D_KEYBOARDBUTTON_H
The class that contains information about a function at the state of creation.
Definition: ControlStatus.h:59
Definition: Input.h:26
KeyboardButton(sf::Keyboard::Key key)