Bubba-3D  0.9.0
Awesome game engine!
PerspectiveCamera Member List

This is the complete list of members for PerspectiveCamera, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
Camera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in Camera)Camerainline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
getLookAt() (defined in Camera)Camerainline
getPosition() (defined in Camera)Camerainline
getProjectionMatrix() (defined in PerspectiveCamera)PerspectiveCameravirtual
getUp() (defined in Camera)Camerainline
getViewMatrix() (defined in PerspectiveCamera)PerspectiveCameravirtual
m_fFarPlane (defined in Camera)Cameraprotected
m_fFov (defined in Camera)Cameraprotected
m_fNearPlane (defined in Camera)Cameraprotected
m_fRatio (defined in Camera)Cameraprotected
m_vLookAt (defined in Camera)Cameraprotected
m_vPosition (defined in Camera)Cameraprotected
m_vUp (defined in Camera)Cameraprotected
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
PerspectiveCamera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in PerspectiveCamera)PerspectiveCamera
setLookAt(chag::float3 lookAt) (defined in PerspectiveCamera)PerspectiveCameravirtual
setPosition(chag::float3 position) (defined in PerspectiveCamera)PerspectiveCameravirtual
setUpVector(chag::float3 up) (defined in PerspectiveCamera)PerspectiveCameravirtual
update(float dt) (defined in PerspectiveCamera)PerspectiveCameravirtual
~Camera()=default (defined in Camera)Camera
~PerspectiveCamera() (defined in PerspectiveCamera)PerspectiveCamera