Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for PerspectiveCamera, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
Camera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in Camera) | Camera | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
getLookAt() (defined in Camera) | Camera | inline |
getPosition() (defined in Camera) | Camera | inline |
getProjectionMatrix() (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
getUp() (defined in Camera) | Camera | inline |
getViewMatrix() (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
m_fFarPlane (defined in Camera) | Camera | protected |
m_fFov (defined in Camera) | Camera | protected |
m_fNearPlane (defined in Camera) | Camera | protected |
m_fRatio (defined in Camera) | Camera | protected |
m_vLookAt (defined in Camera) | Camera | protected |
m_vPosition (defined in Camera) | Camera | protected |
m_vUp (defined in Camera) | Camera | protected |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
PerspectiveCamera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in PerspectiveCamera) | PerspectiveCamera | |
setLookAt(chag::float3 lookAt) (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
setPosition(chag::float3 position) (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
setUpVector(chag::float3 up) (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
update(float dt) (defined in PerspectiveCamera) | PerspectiveCamera | virtual |
~Camera()=default (defined in Camera) | Camera | |
~PerspectiveCamera() (defined in PerspectiveCamera) | PerspectiveCamera |