Bubba-3D  0.9.0
Awesome game engine!
MoveComponent Member List

This is the complete list of members for MoveComponent, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
getAcceleration() (defined in MoveComponent)MoveComponent
getRotationSpeed() (defined in MoveComponent)MoveComponent
getScaleSpeed() (defined in MoveComponent)MoveComponent
getVelocity() (defined in MoveComponent)MoveComponent
meshObject (defined in MoveComponent)MoveComponentprotected
MoveComponent() (defined in MoveComponent)MoveComponent
MoveComponent(GameObject *meshObject) (defined in MoveComponent)MoveComponent
MoveComponent(GameObject *meshObject, chag::Quaternion rotationSpeed, chag::float3 velocity, chag::float3 acceleration, chag::float3 scaleSpeed) (defined in MoveComponent)MoveComponent
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
setAcceleration(chag::float3 a) (defined in MoveComponent)MoveComponent
setRotationSpeed(chag::Quaternion rs) (defined in MoveComponent)MoveComponent
setScaleSpeed(chag::float3 ss) (defined in MoveComponent)MoveComponent
setVelocity(chag::float3 v) (defined in MoveComponent)MoveComponent
update(float dt) (defined in MoveComponent)MoveComponentvirtual