Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for MoveComponent, including all inherited members.
afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
getAcceleration() (defined in MoveComponent) | MoveComponent | |
getRotationSpeed() (defined in MoveComponent) | MoveComponent | |
getScaleSpeed() (defined in MoveComponent) | MoveComponent | |
getVelocity() (defined in MoveComponent) | MoveComponent | |
meshObject (defined in MoveComponent) | MoveComponent | protected |
MoveComponent() (defined in MoveComponent) | MoveComponent | |
MoveComponent(GameObject *meshObject) (defined in MoveComponent) | MoveComponent | |
MoveComponent(GameObject *meshObject, chag::Quaternion rotationSpeed, chag::float3 velocity, chag::float3 acceleration, chag::float3 scaleSpeed) (defined in MoveComponent) | MoveComponent | |
onDeath() (defined in IComponent) | IComponent | inlinevirtual |
owner (defined in IComponent) | IComponent | protected |
setAcceleration(chag::float3 a) (defined in MoveComponent) | MoveComponent | |
setRotationSpeed(chag::Quaternion rs) (defined in MoveComponent) | MoveComponent | |
setScaleSpeed(chag::float3 ss) (defined in MoveComponent) | MoveComponent | |
setVelocity(chag::float3 v) (defined in MoveComponent) | MoveComponent | |
update(float dt) (defined in MoveComponent) | MoveComponent | virtual |