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Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for MoveComponent, including all inherited members.
| afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
| duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| getAcceleration() (defined in MoveComponent) | MoveComponent | |
| getRotationSpeed() (defined in MoveComponent) | MoveComponent | |
| getScaleSpeed() (defined in MoveComponent) | MoveComponent | |
| getVelocity() (defined in MoveComponent) | MoveComponent | |
| meshObject (defined in MoveComponent) | MoveComponent | protected |
| MoveComponent() (defined in MoveComponent) | MoveComponent | |
| MoveComponent(GameObject *meshObject) (defined in MoveComponent) | MoveComponent | |
| MoveComponent(GameObject *meshObject, chag::Quaternion rotationSpeed, chag::float3 velocity, chag::float3 acceleration, chag::float3 scaleSpeed) (defined in MoveComponent) | MoveComponent | |
| onDeath() (defined in IComponent) | IComponent | inlinevirtual |
| owner (defined in IComponent) | IComponent | protected |
| setAcceleration(chag::float3 a) (defined in MoveComponent) | MoveComponent | |
| setRotationSpeed(chag::Quaternion rs) (defined in MoveComponent) | MoveComponent | |
| setScaleSpeed(chag::float3 ss) (defined in MoveComponent) | MoveComponent | |
| setVelocity(chag::float3 v) (defined in MoveComponent) | MoveComponent | |
| update(float dt) (defined in MoveComponent) | MoveComponent | virtual |
1.8.11