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Bubba-3D
0.9.0
Awesome game engine!
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This is the complete list of members for Camera, including all inherited members.
| afterCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| beforeCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| bind(GameObject *owner) (defined in IComponent) | IComponent | inline |
| Camera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in Camera) | Camera | inline |
| duringCollision(GameObject *collider) (defined in IComponent) | IComponent | inlinevirtual |
| getLookAt() (defined in Camera) | Camera | inline |
| getPosition() (defined in Camera) | Camera | inline |
| getProjectionMatrix()=0 (defined in Camera) | Camera | pure virtual |
| getUp() (defined in Camera) | Camera | inline |
| getViewMatrix()=0 (defined in Camera) | Camera | pure virtual |
| m_fFarPlane (defined in Camera) | Camera | protected |
| m_fFov (defined in Camera) | Camera | protected |
| m_fNearPlane (defined in Camera) | Camera | protected |
| m_fRatio (defined in Camera) | Camera | protected |
| m_vLookAt (defined in Camera) | Camera | protected |
| m_vPosition (defined in Camera) | Camera | protected |
| m_vUp (defined in Camera) | Camera | protected |
| onDeath() (defined in IComponent) | IComponent | inlinevirtual |
| owner (defined in IComponent) | IComponent | protected |
| setLookAt(chag::float3 lookAt) (defined in Camera) | Camera | virtual |
| setPosition(chag::float3 position) (defined in Camera) | Camera | virtual |
| setUpVector(chag::float3 up) (defined in Camera) | Camera | virtual |
| update(float dt)=0 (defined in Camera) | Camera | pure virtual |
| ~Camera()=default (defined in Camera) | Camera |
1.8.11