Bubba-3D  0.9.0
Awesome game engine!
Camera Member List

This is the complete list of members for Camera, including all inherited members.

afterCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
beforeCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
bind(GameObject *owner) (defined in IComponent)IComponentinline
Camera(chag::float3 position, chag::float3 lookAt, chag::float3 up, float fov, float ratio, float nearPlane, float farPlane) (defined in Camera)Camerainline
duringCollision(GameObject *collider) (defined in IComponent)IComponentinlinevirtual
getLookAt() (defined in Camera)Camerainline
getPosition() (defined in Camera)Camerainline
getProjectionMatrix()=0 (defined in Camera)Camerapure virtual
getUp() (defined in Camera)Camerainline
getViewMatrix()=0 (defined in Camera)Camerapure virtual
m_fFarPlane (defined in Camera)Cameraprotected
m_fFov (defined in Camera)Cameraprotected
m_fNearPlane (defined in Camera)Cameraprotected
m_fRatio (defined in Camera)Cameraprotected
m_vLookAt (defined in Camera)Cameraprotected
m_vPosition (defined in Camera)Cameraprotected
m_vUp (defined in Camera)Cameraprotected
onDeath() (defined in IComponent)IComponentinlinevirtual
owner (defined in IComponent)IComponentprotected
setLookAt(chag::float3 lookAt) (defined in Camera)Cameravirtual
setPosition(chag::float3 position) (defined in Camera)Cameravirtual
setUpVector(chag::float3 up) (defined in Camera)Cameravirtual
update(float dt)=0 (defined in Camera)Camerapure virtual
~Camera()=default (defined in Camera)Camera