Bubba-3D  0.9.0
Awesome game engine!
RelativeIHudDrawable.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include "IHudDrawable.h"
20 
21 class GameObject;
22 class Camera;
23 
25 public:
26 
27  RelativeIHudDrawable(Camera* worldCamera, GameObject* relativeTo, IHudDrawable* toDraw);
28  virtual void render(ShaderProgram* shaderProgram, chag::float4x4* projectionMatrix);
29 
30 protected:
31  GameObject* relativeTo;
32  IHudDrawable* toDraw;
33  Camera* worldCamera;
34 
35 };
Class for maintaining OpenGL shader programs.
Definition: ShaderProgram.h:39
A class for containing all information about a object in the game world.
Definition: GameObject.h:67
Definition: Camera.h:26