Bubba-3D  0.9.0
Awesome game engine!
PerspectiveCamera.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include "Camera.h"
20 
26 class PerspectiveCamera : public Camera {
27 public:
28  PerspectiveCamera(chag::float3 position, chag::float3 lookAt, chag::float3 up,
29  float fov, float ratio, float nearPlane, float farPlane);
31 
32  chag::float4x4 getViewMatrix();
33  chag::float4x4 getProjectionMatrix();
34 
35  void update(float dt);
36  void setPosition(chag::float3 position);
37  void setLookAt(chag::float3 lookAt);
38  void setUpVector(chag::float3 up);
39 private:
40  chag::float4x4 lookAt(const chag::float3 &eye, const chag::float3 &center, const chag::float3 &up);
41  chag::float4x4 perspectiveMatrix(float fov, float aspectRatio, float n, float f);
42 };
Implementation of the Camera interface.
Definition: Camera.h:26