Bubba-3D  0.9.0
Awesome game engine!
Lights.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 
19 #include <linmath/float3.h>
20 
21 struct Light
22 {
23  chag::float3 ambientColor;
24  chag::float3 diffuseColor;
25  chag::float3 specularColor;
26 
27  Light() {
28  ambientColor = chag::make_vector(0.0f, 0.0f, 0.0f);
29  diffuseColor = chag::make_vector(0.0f, 0.0f, 0.0f);
30  specularColor = chag::make_vector(0.0f, 0.0f, 0.0f);
31  }
32 };
33 
34 struct Attenuation {
35  float constant = 1.5f;
36  float linear = 0.0f;
37  float exp = 0.0f;
38 };
39 
40 struct DirectionalLight : public Light {
41  chag::float3 direction;
42 };
43 
44 struct PointLight : public Light {
45  chag::float3 position;
46  Attenuation attenuation;
47 };
48 
49 struct SpotLight : public Light {
50  chag::float3 direction;
51  chag::float3 position;
52  Attenuation attenuation;
53  float cutOff; //cos(rads) of the wanted angle
54  float outerCutOff; //used for smooth edges
55 };
Definition: Lights.h:21