Bubba-3D  0.9.0
Awesome game engine!
Font.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 #include <ft2build.h>
19 #include FT_FREETYPE_H
20 
21 
27 class Font {
28 public:
29 
30  struct GlyphData{
31  int advanceX; // advance.x
32  int advanceY; // advance.y
33 
34  int bitmapWidth; // bitmap.width;
35  int bitmapHeight; // bitmap.rows;
36 
37  int bitmapLeft; // bitmap_left;
38  int bitmapTop; // bitmap_top;
39 
40  int offsetX; // x offset of glyph in texture coordinates
41  GlyphData(int offsetX, FT_GlyphSlot ft_glyphSlot);
42  GlyphData(){}
43  };
44 
45  GlyphData getCharacter(unsigned char character);
46  Font(int pixelSize);
47  void addGlyph(FT_GlyphSlot glyph, int offsetX, unsigned char character);
48 
49  int getPixelSize();
50 
51 private:
52  void checkInvalidCharacter(unsigned char character);
53  GlyphData glyphs[128-32];
54  int pixelSize = 0;
55 
56 };
Definition: Font.h:27