Bubba-3D
0.9.0
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Effects.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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#pragma once
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#include "linmath/float3.h"
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namespace
FOG_EQ
{
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enum
fog_equation {
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LINEAR = 0,
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EXP = 1,
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EXP2 = 2,
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NONE = 3
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};
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};
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struct
Fog
{
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float
fDensity;
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float
fStart;
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float
fEnd;
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chag::float3 vColor;
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FOG_EQ::fog_equation fEquation;
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Fog
() {
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fDensity = 0.001f;
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fStart = 50.0f;
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fEnd = 900.0f;
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vColor = chag::make_vector(1.0f, 1.0f, 1.0f);
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fEquation = FOG_EQ::NONE;
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}
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};
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struct
Blur
{
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float
cutOff;
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bool
active;
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Blur
() {
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cutOff = 1.0f;
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active =
true
;
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}
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};
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struct
Effects
{
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Fog
fog;
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Blur
blur;
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};
Fog
Definition:
Effects.h:31
Blur
Definition:
Effects.h:47
Effects
Definition:
Effects.h:58
FOG_EQ
Definition:
Effects.h:21
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