Bubba-3D  0.9.0
Awesome game engine!
BoneInfluenceOnVertex.h
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 #pragma once
18 #include <vector>
19 #include "stdint.h"
20 #include <stdexcept>
21 
22 #define MAX_NUM_BONES 4
23 
38  uint ids[MAX_NUM_BONES];
39  float weights[MAX_NUM_BONES];
40 
42 
46  void addBoneData(int boneId, float weight) ;
47 };
Struct for maintaining information of how a bone affects a vertex.
void addBoneData(int boneId, float weight)