Bubba-3D
0.9.0
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BoneInfluenceOnVertex.h
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/*
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* This file is part of Bubba-3D.
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*
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* Bubba-3D is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Bubba-3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
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*/
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#pragma once
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#include <vector>
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#include "stdint.h"
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#include <stdexcept>
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#define MAX_NUM_BONES 4
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struct
BoneInfluenceOnVertex
{
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uint ids[MAX_NUM_BONES];
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float
weights[MAX_NUM_BONES];
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BoneInfluenceOnVertex
();
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void
addBoneData
(
int
boneId,
float
weight) ;
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};
BoneInfluenceOnVertex
Struct for maintaining information of how a bone affects a vertex.
Definition:
BoneInfluenceOnVertex.h:37
BoneInfluenceOnVertex::addBoneData
void addBoneData(int boneId, float weight)
Definition:
BoneInfluenceOnVertex.cpp:30
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