Bubba-3D
0.9.0
Awesome game engine!
|
This is the complete list of members for ShaderProgram, including all inherited members.
backupCurrentShaderProgram() | ShaderProgram | |
initUniformBufferObject(std::string bufferName, int size, int index) (defined in ShaderProgram) | ShaderProgram | |
loadShader(IShader *vertexShader, IShader *fragmentShader) | ShaderProgram | |
restorePreviousShaderProgram() | ShaderProgram | |
setUniform1f(std::string name, float value) (defined in ShaderProgram) | ShaderProgram | |
setUniform1i(std::string name, int value) (defined in ShaderProgram) | ShaderProgram | |
setUniform2f(std::string name, chag::float2 value) (defined in ShaderProgram) | ShaderProgram | |
setUniform3f(std::string name, chag::float3 value) (defined in ShaderProgram) | ShaderProgram | |
setUniform4f(std::string name, chag::float4 value) (defined in ShaderProgram) | ShaderProgram | |
setUniformBufferObjectBinding(std::string bufferName, int index) (defined in ShaderProgram) | ShaderProgram | |
setUniformBufferSubData(std::string bufferName, int offset, int size, const GLvoid *data) (defined in ShaderProgram) | ShaderProgram | |
setUniformMatrix4fv(std::string name, chag::float4x4 matrix) (defined in ShaderProgram) | ShaderProgram | |
ShaderProgram() (defined in ShaderProgram) | ShaderProgram | |
use() | ShaderProgram |