Bubba-3D  0.9.0
Awesome game engine!
VertexShader.cpp
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by johan on 2016-03-12.
19 //
20 
21 #include "VertexShader.h"
22 #include <string>
23 #include <GL/glew.h>
24 #include <Utils.h>
25 
26 
27 VertexShader::VertexShader(std::string shaderName) {
28  shaderString = textFileRead(shaderName.c_str(), true);
29  compile();
30  checkErrors();
31 }
32 
33 void VertexShader::compile() {
34  vertexShader = compileShader(GL_VERTEX_SHADER, shaderString.c_str());
35  checkErrors();
36 }
37 
38 void VertexShader::checkErrors() {
39  checkCompileErrors(&vertexShader, VERTEX_SHADER_NAME_STRING);
40 }
41 
42 GLuint VertexShader::getGLId() {
43  return this->vertexShader;
44 }