21 #include "FragmentShader.h" 23 #define FRAGMENT_SHADER_NAME_STRING "Vertex_Shader" 25 FragmentShader::FragmentShader(std::string shaderName) {
26 shaderString = textFileRead(shaderName.c_str(),
true);
31 void FragmentShader::compile() {
32 fragmentShader = compileShader(GL_FRAGMENT_SHADER, shaderString.c_str());
36 void FragmentShader::checkErrors() {
37 checkCompileErrors(&fragmentShader, FRAGMENT_SHADER_NAME_STRING);
40 GLuint FragmentShader::getGLId() {
41 return this->fragmentShader;