Bubba-3D  0.9.0
Awesome game engine!
FragmentShader.cpp
1 /*
2  * This file is part of Bubba-3D.
3  *
4  * Bubba-3D is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Bubba-3D is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with Bubba-3D. If not, see http://www.gnu.org/licenses/.
16  */
17 //
18 // Created by johan on 2016-03-12.
19 //
20 
21 #include "FragmentShader.h"
22 
23 #define FRAGMENT_SHADER_NAME_STRING "Vertex_Shader"
24 
25 FragmentShader::FragmentShader(std::string shaderName) {
26  shaderString = textFileRead(shaderName.c_str(), true);
27  compile();
28  checkErrors();
29 }
30 
31 void FragmentShader::compile() {
32  fragmentShader = compileShader(GL_FRAGMENT_SHADER, shaderString.c_str());
33  checkErrors();
34 }
35 
36 void FragmentShader::checkErrors() {
37  checkCompileErrors(&fragmentShader, FRAGMENT_SHADER_NAME_STRING);
38 }
39 
40 GLuint FragmentShader::getGLId() {
41  return this->fragmentShader;
42 }
43